EARTH
3Scareclaw Acro
Archetype:
Scareclaw
ATK:
0
DEF:
2000
View:
4621
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Acro" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) gain 300 ATK for each Defense Position monster you control.
Scareclaw Acro — Power Evaluation
Final Score: 50 ± 6 · Confidence: Medium
- Intrinsic: 46 · Deck: 52 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Scareclaw Acro is a 0-ATK hand-summon body that needs a Scareclaw monster already on the field to place next to, and its only lasting value is a +300 ATK buff to Scareclaw monsters in the Extra Monster Zone per Defense Position monster you control. It sits in 400 of 400 recent decks at about 2.2 copies, which confirms it is a reliable piece of the archetype, but that inclusion reflects archetype lock rather than individual power (guardrail 3). The one recorded board (power index 98) is a structural score for the whole board, not evidence that Acro itself converts resources, so the high index earns only a modest combo bump. It has no card advantage and no interaction, which keeps the final score mid-range.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Hand-summon with a once-per-turn limit and a Scareclaw-on-field placement condition; it is in all 400 decks, but the combo data shows no starter or searched role (observed, inferred for the condition). |
| Combo & Conversion | 55 | Appears in 1 of 1 recorded combos only as an end-board piece; the power index of 98 belongs to the whole board, so the card's own share is a body plus a buff (observed, inferred). |
| Resource Economy | 40 | A free Special Summon from hand adds a body with no card advantage, no GY refuel and no search, so the card is roughly even (verified text, inferred value). |
| Effect & Interaction | 5 | The text grants only an ATK buff; it has no negation, removal, or hand-trap reach (verified). |
| Material Utility | 40 | A Level 3 Earth Beast is a usable generic material, but material role is 0 of 1 appearances and its 0 ATK limits its value as a material (verified stat, inferred). |
| Resilience & Flexibility | 40 | A single once-per-turn hand summon into a column placement gives some multi-spot flexibility, but a single board removal or negation ends the buff, and the card has 0 ATK (inferred). |
| Deck-Building Efficiency | 58 | Three copies are unrestricted, and in a 400-deck archetype it takes no slot pressure, but it can only be played in Scareclaw lists (verified, inferred). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 46, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- In 400 of 400 recent decks, so it is a dependable archetype piece
- Free hand-summon body that adds board presence with no card cost
- Buffs Extra Monster Zone Scareclaw monsters per Defense Position monster
- Unrestricted three-copy limit with no garnet or lock drawback in its archetype
Weaknesses
- 0 ATK and no effect interaction
- Requires a Scareclaw monster on the field to place next to
- Archetype-locked, so it has little value outside Scareclaw lists
- Its combo role rests on one recorded board, shared with other pieces
Counters / choke points
- General board removal or monster-effect negation that turns off the Extra Monster Zone buff (inferred)
- Hand disruption that stops the once-per-turn hand summon before it resolves (inferred)
Best use
Extender — a hand-summoned body that extends the board and buffs Extra Monster Zone Scareclaws. Decks: Scareclaw (archetype variants 807, 988, 2492). Suggested copies: 3.
Evidence & gaps
- Verified: Text: once-per-turn hand Special Summon, placed adjacent to or in the column of a Scareclaw you control; Text: +300 ATK per Defense Position monster you control for Scareclaw monsters in Extra Monster Zone; In 400 of 400 decks, average 2.23 copies, 170 decks at 3 copies; Top partners: Primitive Planet Reichphobia and Scareclaw Light-Heart at 100% co-occurrence
- Observed: 1 of 1 recorded combos, end-board role only; board index 98; 4 guides describe Scareclaw as a core-engine deck, with Acro listed in core sections; Usage statistics: Scareclaw 100% inclusion at 3 typical copies
- Inferred: Acro is an extender, not a starter, since it has no starter or searched appearances; Its value is the body plus the buff, not any card advantage or interaction; The placement condition means a Scareclaw must already be on the field
- Data gaps: Only one recorded combo appearance, so combo conversion rests on a single board distinct archetypes = 36 is inflated by Scareclaw-named variant ids; the true non-Scareclaw homes are few No material role data, so material utility rests on text alone Usage statistics list Burning Abyss at 100% inclusion from a tiny sample No banlist token; assumed unlimited at 3 copies No rulings or top-card ranking available






